Unity Shaders – Depth and Normal Textures (Part 3)
This is a continuation of a series of posts on shaders: Part 1, Part 2. In the previous… Continue Reading
This is a continuation of a series of posts on shaders: Part 1, Part 2. In the previous… Continue Reading
This is Part 1 of a 3 part series on working with depth and normal textures in Unity.… Continue Reading
Flocking Study from William Chyr on Vimeo. A quick study on flocking behaviour, based on Robert Hodgin’s tutorial.… Continue Reading
After 11 hours, I have finally succeeded in integrating a wordpress blog into my website. In case you’re… Continue Reading