Development update video #6 is now up! It summarizes the last 10 months or so of development down to 5 minutes.
These are some of the topics covered:
- Save system
- New water art style
- Tree growing animation
- New portal system
- World shrinking mechanic
The last one of these videos I did was back in June 2016, then development got really busy and I stopped. Now that the architecture of the game is more or less set, I’d like to produce these on a biweekly basis.
Made some improvements to the world-within-a-world effect.
The key part now is that gameplay objects (such as the door, button, and boxes) are enlarged when you shrink down. Previously, it was just the environment. This makes the transition look much smoother.
It is also based on time instead of frame rate.
Finally, the duplicate instances when the final level is grown are moved inward instead of popping in. Technically, this doesn’t make any sense, since you are shrinking down into the world, so the duplicate instances should grow outward. However, this looks fine and the effect lasts 2 seconds, so I’m going with it!
It could of course use some more polish, and I do plan on coming back to it later. However, it’s pretty good so far!
Another thing I worked on is the dark mode collider effect:
This isn’t quite what I want, but it’s a good start for now.
I’m mostly posting it here as a reference to compare against later.