Development Update – Procedural Generation
Playing around with procedural generation of fractals. Also, exciting announcement coming soon!
Playing around with procedural generation of fractals. Also, exciting announcement coming soon!
Visual Style One of the primary challenges I’ve had to deal with throughout development has been finding a… Continue Reading
For the past several days, I’ve been struggling a lot with puzzle design. Basically, all the puzzles take… Continue Reading
I’ve had an idea for poster I wanted to try out for quite some time now. Yesterday, I… Continue Reading
This past weekend, I attended the Midwest Game Developers Summit in Wisconsin. Drove up from Chicago with a couple of… Continue Reading
I finally integrated the garden/nature area into the actual game. I didn’t really have an idea for how… Continue Reading
Last week, I watched this GDC Talk by Richard Lemarchand in which he goes over the difference between attention and… Continue Reading
I’ve put together a build of the game consisting of a sequence of 9 puzzles with a new… Continue Reading