Development Update – New Mechanics Continued
Continuing to play around with the new mechanics and come up with puzzle ideas. I think my current… Continue Reading
Continuing to play around with the new mechanics and come up with puzzle ideas. I think my current… Continue Reading
Finally getting back into designing new puzzles. Change of pace is very different. Instead of making minor tweaks… Continue Reading
Working on a level. It’s just rows upon rows upon rows of blocks:
Experimenting with making some marketing material. Here’s an idea for a poster. Any thoughts?
I took some screenshots while redesigning one of the hub worlds this week. Thought I’d show you a… Continue Reading
Back in April, I introduced recursive world space in the game, as explained here: http://williamchyr.com/2014/04/development-update-recursive-space/ One of the issues… Continue Reading
Just as a test, I added a shader that replicates what it’s like to be colorblind. Here’s a… Continue Reading
After several requests from playtesters at conventions, I’ve finally gotten around to adding new control schemes. Up until… Continue Reading
I exhibited Relativity at Indy PopCon this past weekend, and decided to write up a bit about my… Continue Reading