DevLog Update – Additive Async Scene Loading
Haven’t been posting here as frequently. Mostly been dealing with lots of technical challenges – rewriting various systems… Continue Reading
Haven’t been posting here as frequently. Mostly been dealing with lots of technical challenges – rewriting various systems… Continue Reading
It’s 1:30 in the morning, but I finally got portals to work! It’s not perfect. There are a… Continue Reading
The checkpoint/progress saving system is almost done. Made several improvements over the weekend, and also cleaned up the… Continue Reading
The last 2 days have confirmed my theory that it’s the most trivial parts of a game that… Continue Reading
I should say in advance that there’s a lot of rambling in this devlog post. Mostly just trying… Continue Reading
Player Rotation Saving In the last update I talked about how I was having trouble saving player rotation… Continue Reading
Been a little while since the last update. As mentioned last time, still dealing with lots of boring… Continue Reading
The last few days have been pretty slow. I have a lot of deadlines for different applications due… Continue Reading
Screenshot Saturday It’s been a really exciting weekend for me. As some of you may know, I’ve been… Continue Reading
Continuing to work on the redesign of the first stage. Happy to say that it is almost done,… Continue Reading